lean forwards

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[this is good]
Hey Mark,
4 points:
1. interaction has generally come to mean a direct feedback loop to the original source / broadcast / piece of content but the web and offline feedback loops are often quite weak or ripple out in ways which mean it is difficult to trace, measure or even find. for e.g. adam curtis docs are hugely interactive but mainly through other forums than official sites.
weird - the other 3 points didn't come out... a vox thing?

4 points:
1. interaction has generally come to mean a direct feedback loop to the original source / broadcast / piece of content but the web and offline feedback loops are often quite weak or ripple out in ways which mean it is difficult to trace, measure or even find. for e.g. adam curtis docs are hugely interactive but mainly through other forums than official sites. how does this square with trying to create "interactive" experiences?
2. sure docs have potential but gaming is surely where interaction lies - there are so many hooks, narrative plays etc. Documentaries are largely perceived of as passive so you've a harder job to persuade people to get involved, no? I personally want to be have a narrative that takes me on a journey [a cliche I know] by experts in their field and I don't want that journey deconstructed, I don't want to have to work, I want to soak it up and possibly engage with the themes of the programme later [as above].
3. Production. you can build feedback loops into drama and gaming that can be built into the overarching narrative - this is planned. with journalistic, factual content [i'm thinking Panorama etc.] this is much more difficult as I know from experience that things change right up to TX. how do you deal with this? what is the dynamic between planning and developing interactive narrative threads? are there ways to create opportunities from the 'problem' of JIT [just in time] or even live production that move beyond "let us have your POV"?
4. The minority voice is very loud. People who do want to participate in factual narratives are generally those with more extreme views - witness Guardian blogs. This leads to echo chambers. How do you deal with this?
James, oh very good points. Maybe it is just that I want to make interactive documentaries and at the moment I am trying to come up with a model that works and makes sense to the experience as well as the user.

Initially it might just be some link to the forums and the conversations that are happening about the content. In fact I may have just superceded this whole idea with my latest post on the Social Bar, as there all I want the BBC to do (at least) is make sure everything is linkable to. Then I can comment and take part in conversations about it all across the web, without that conversation being balkanised on the BBC site (or in this case, the interactive parts of the documentary).

I think what I am now thinking is less about technical solutions and more about designing in how the web works into the content.

Games though I think do create a space for more interaction with the content in a more visceral way and that is something else that I would like to explore. It would be great if a popular game on one of the consoles had a really strong set of characters and story. It does not quite happen yet, all the examples I hear about are near but no cigar (I am yet to play BioShock and the latest Half Life adventures though).

As to echo chambers that is something that continually worries me and in fact often makes me question my involvement with new media as all I often see is the creation of tools and spaces to shut out anything but my own point of view. Being someone who relishes finding out about stuff all the time, whatever the area of interest that scares the hell out of me but to control that, then we end up building technologies of control which equally scare me.

Think i'll go lie down now :)


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